Be an Anomaly. Guard Wiki

Be an Anomaly or Guard — GUILT

Complete GUILT guide for Be an Anomaly or Guard — Psychological / Debuff, Hard difficulty, tier A meta, guard counters, and Backrooms map tips.

Overview

GUILT is the newest anomaly with psychological debuff tools — A-tier in coordinated stacks, punishing guard teams that panic under uncertainty.

Hard difficulty: long cooldown gaps expose pilots who spam abilities without setup.

Playing GUILT

Layer debuffs before partner anomalies engage — force utility burns early.

Office cluster and partial cover rooms amplify paranoia; guards shoot wrong angles.

Track cooldowns religiously — mis-timed commits get traded by disciplined duos.

Guard Counters

Maintain stack integrity — callouts beat debuff confusion.

Do not abandon objectives for solo hunts on GUILT baits.

Reserve one clean stun for partner anomaly after debuff phase.

Related Guides

Frequently Asked Questions

When was GUILT added?
Latest roster addition per icce update — see Updates page.
Best team comp?
GUILT debuff into Boiled One or Locust damage windows.