Be an Anomaly. Guard Wiki

Be an Anomaly or Guard — The Boiled One

Complete The Boiled One guide for Be an Anomaly or Guard — Burst / Pursuit, Hard difficulty, tier S meta, guard counters, and Backrooms map tips.

Overview

The Boiled One sits in S-tier for round impact — a Trevor Henderson-inspired hunter with burst pursuit tools that delete isolated guards who misposition in yellow hall T-junctions.

High skill ceiling: waste cooldowns early and coordinated stacks trade back efficiently. Master players chain pursuit off guard rotates during objective phases.

Playing The Boiled One

Patience first — wait for a guard to break stack integrity, then commit burst. Chasing full five-stacks without anomaly backup feeds focus fire losses.

Maintenance wing is your arena; generator hall is risky unless Locust or SCP-682 allies force clumping.

Track finale timer — guards rushing extraction make predictable paths for pursuit windows.

Guard Counters

Buddy rule in every maintenance peek — Boiled One burst punishes solo holds instantly.

Stun during pursuit wind-up frames if utilities allow; save heavy weapons for post-burst cooldown.

Do not chase wounded Boiled One players into unlit side rooms without flash support.

Related Guides

Frequently Asked Questions

Why S-tier?
Burst plus pursuit closes rounds when guards rotate sloppily on Backrooms map.
Hardest matchups?
Tight five-stacks with stun discipline and central junction holds.